Sminos is a game we made with my friends in 72h for the B3agz jam of 2021.
I focused my work on the character, the spells, and the AI, while the other programmer did the dungeon generation.

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​​​​​​​The AI is simple for each ennemy, it wanders in the room it's spawned in, and when it sees the player it tries to attack him, or flee in the case of the healer. All the movement is done using the default Unity navmesh.

All the enemies of the game

                                  

The player has a really simple moving script that will allow him to move in the direction given and will be stopped if there is an obstacle in that direction.
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Finally the spells were the most difficult part to make. There are a total of 5 differents spells in the game.
All of them have different uses, shapes and numbers.

Thoses numbers are managed via a ScriptableObject.

These are the spells I made

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It was pretty fun to do this jam because we were with a programmer that never touched Unity so I was able to teach him some useful things and he did great. I also got in touch with a music producer on Reddit, and we got along immediatly.
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