At the Global Game Jam of 2020, me and 2 of my friends decided to team up and try out this famous Jam.
For this one, we all had our take on the game design, and we each had our speciality.
Camille Sube for the 2D art.
Lucas Boyadjian for the 3D art.
And myself for the programing.
For this one, we all had our take on the game design, and we each had our speciality.
Camille Sube for the 2D art.
Lucas Boyadjian for the 3D art.
And myself for the programing.
All the game works via UI. It's simply buttons that call events and work their magic.
A thing that I'm proud of is the characters.
They are randomly generated with different clothes, eyes, mouths, etc... And I made it possible with the work of Camille.
Their faces change to either happy or angry based on what you told them.
They are randomly generated with different clothes, eyes, mouths, etc... And I made it possible with the work of Camille.
Their faces change to either happy or angry based on what you told them.
I then made the timer and scoring system, with a visible clock updating properly.
And finally when I had some spare time I made a small easter egg, the minigame of the duck that spawns at different locations in the room and you have to click on it.