The Montpellier "Cœur de Ville en Lumière" team came to the school I studied at, Brassart, to ask us to make a video game that will be projected on the facade of L'Agora, a big building in the center of the city.
We had 2 constraints imposed by the organizers, a 2 player game with 2 controllers, and the game had to be 2 minutes long for each match.
As it was for everyone visiting Montpellier during this event, we also had to make it very easily understandable as the games lasted 2 minutes only.
We had 2 constraints imposed by the organizers, a 2 player game with 2 controllers, and the game had to be 2 minutes long for each match.
As it was for everyone visiting Montpellier during this event, we also had to make it very easily understandable as the games lasted 2 minutes only.
It was my first big game project, as well as the first one with a team. The development went from October to November 2019, and the projection lasted 3 nights, from the 27th to the 29th November 2019.
I was in charge of the prototyping and I made one fairly quickly, it only took two weeks to make, and from that proof of concept validated by the organizers, we started developping the game.
I made the character controller and the falling ground during this project.
I was in charge of the prototyping and I made one fairly quickly, it only took two weeks to make, and from that proof of concept validated by the organizers, we started developping the game.
I made the character controller and the falling ground during this project.
It teached me a lot about teamwork, Git, and the fact that we were employed by someone.
The fact that it was my first large scale project was very satisfying and proved to me that I learned a lot during the year I studied at school.
The fact that it was my first large scale project was very satisfying and proved to me that I learned a lot during the year I studied at school.